Es ist wieder soweit! Nachdem Ryu das erste Turnier der Street Fighter gewinnen konnte, und den langjährigen Titelträger Sagat besiegte, wird nun erneut ein. But the level of freedom of creativity for each character is vast and very rewarding. Also Known As: Super Street Fighter II X: Grand Master Challenge (JP). Derek Laufman on Instagram: “Tiger!! Sagat is the only character I could ever win with in Street Fighter so I wanted him to be the first in my Street Fighter 2 series.
Street Fighter II – The Animated MovieBut the level of freedom of creativity for each character is vast and very rewarding. Also Known As: Super Street Fighter II X: Grand Master Challenge (JP). Street Fighter II (ストリートファイターII, Sutorīto Faitā Tsū) ist ein populäres japanisches Seiteninformationen · Artikel zitieren · Wikidata-Datenobjekt. Street Fighter II – The Animated Movie (jap. ストリートファイターII MOVIE, Sutorīto Faitā II „For fans of the bestselling video game, Street Fighter II has everything – all the characters [ ] with their notorious “special powers”, plus all the exotic.
Street Fighter 2 Characters Game Controls VideoStreet Fighter II ALL CHARACTERS - SUPER NINTENDO - SUPER NES - 1080p 60fps
Das Street Fighter 2 Characters zГhlt momentan Street Fighter 2 Characters 2000 Spiele. - NavigationsmenüJeder Charakter verfügt über mehrere Spezialattacken. Characters debuting in the original Street Fighter II. Full name Edmond Honda. A sumo wrestler who is really fond of his craft. He entered the Street Fighter II tournament to prove the superiority of sumo worldwide. In IV he decides to take sumo all the way to the Olympics. Confirmed as a returning. 5/27/ · When it comes to any sort of game, competitive or otherwise, players always want to know who is the best or worst in the game. It's entirely possible that Street Fighter II started that trend. Any character can win a match, but some characters are more likely to win than others, so fans are rabid to know about tiers. 6/12/ · First introduced in Super Street Fighter II, Thunder Hawk is a Native American fighter seeking revenge for the destruction of his native lands at the hands of M. Bison. A juggernaut in the right hands, T. Hawk has a high damage output, offering great rewards for patient players willing to learn his intrinsic combos and moves.
After Guy defeats him, he passes on his title as Master and disappears until Street Fighter V , when he re-emerges seeking to create his own ninja clan and develop a new fighting style.
He can vanish, and reappear as a younger version of himself during gameplay. His younger self bears a strong resemblance to fellow Capcom character Strider Hiryu , and considers "Striders" as a possible name for his new clan.
Arika later developed its own fighting game featuring characters from the series, Fighting EX Layer , which was released in Ace uses a custom fighting style, which the player can edit by passing a series of trials in the game's Character Edit mode.
Ken told Allen that he was only a "big fish in a small pond". Motivated by these words, Allen sets out to prove that he can be the best not only in America, but in the world.
She is the daughter of a scientific inventor, and her intellect is said to surpass his. When her father's inventions fail to sell, she modifies them as weapons and tests them in combat against the world's greatest martial artists.
Bison that appears in the Street Fighter EX series. Bison, a second M. Bison surrounded by floating embers descends from above, merges with the defeated M.
Bison and then fights the player. He can be unlocked as a playable character in Street Fighter EX3. He is fought when the player has accumulated a high enough score which can only be accomplished by means of acquiring numerous perfect victories and by winning matches using a Super Combo, Meteor Combo, Meteor Tag Combo, or a Critical Parade as often as possible.
This version of M. Bison is a representation of him whilst going all out and utilizing his full potential. She fights wearing a light blue leotard and long boots.
In addition to receiving a formal education, Blair has trained herself in various combat sports, believing that one day she will need to know how to defend her loved ones as well as herself.
She travels the world to hone her skills with her bodyguard Cracker Jack, whom her mother has hired to protect her. Blair is acquainted with Pullum, as they are both members of the International Debutante Club.
Jack or just Jack, is a bat-wielding former bouncer from Las Vegas, known for his unstoppable punches. While being pursued by an unknown organization, he becomes Blair's bodyguard to travel the world and flee his pursuers.
In Street Fighter EX2 , his younger sister is kidnapped by an underground fighting champion named Bharat.
Beta primarily uses command-based special moves, while Gamma specializes in charge-based moves. Both characters were based on test models used for motion capture during the development of the game.
Beta is an untextured blue polygonal model resembling a male human, and Gamma is a green wireframed model. His back-story for Street Fighter EX2 establishes that he was raised in a mercenary training facility, where he was trained in the use of weapons similar to Rolento's, such as knives, grenades, and wires.
Dark once served in the American armed forces. He was in a special forces unit led by Guile when it became involved in a scuffle against a rival unit led by Rolento.
Holger was the sole survivor of his unit, but suffered tremendous physical and mental scars. He seeks revenge against Guile, feeling that he did not train him sufficiently.
He is a popular wrestling champion from India who seeks to challenge other wrestlers such as Zangief and Victor Ortega from the Saturday Night Slam Masters series.
He agrees to become Pullum Purna's bodyguard, hoping to use the opportunity to travel the world and fight many wrestlers. He is absent from the original Street Fighter EX2 , but returns in Street Fighter EX2 Plus , in which he obtains another opportunity to fight against more wrestlers around the world after Pullum becomes a princess.
He is a demon dressed in samurai-like armor who wields a sword hidden within his own body. Garuda's form is said to change depending on his opponent: he takes a strong form against warriors seeking strength and feeds on the hatred of warriors who are seeking vengeance.
At the end of the original EX2 , he vanquishes the demon his father once sealed and saves the local shrine maiden, becoming the new guardian deity of Kukunoichi.
He was re-included in the PlayStation version of the game as a hidden character. When Hokuto turned 17, she was sent on a journey to find her older half-brother Kairi, who went missing years before.
Unknown to Hokuto, the true purpose of her journey was not only to find her brother, but to defeat him. In the original Street Fighter EX , Hokuto wears a blue-white outfit resembling that of a Japanese archer, and white hachimaki around her long hair.
In EX2 , she wears a hakama and ties her hair in a pony-tail. She reverts to her original design in EX3. Kairi was born to the main house of the Mizukami family and was trained in the family's traditional art of karate.
He appears in the original EX and its re-releases with long black hair and a scar over his left eye. He lost his memories while fighting an unknown challenger and now walks the "Path of the Shura", fighting to survive.
He learns that he is the elder brother of Hokuto, who has been on a mission to find him. In EX2 , his hair has changed from black to white as a result of his constant battles.
After confronting Hokuto and Nanase, he recovers his memories and learns that he was responsible for the death of their father.
She was raised to be a successor to the Mizugami clan. Nanase is a skilled master of bojutsu. Nanase becomes worried about Hokuto after she leaves the shrine where they live and does not return.
She then learns from her grandfather that she has a brother named Kairi, whom Hokuto was sent to find. She goes on a journey to find Hokuto and Kairi, unaware that the journey is also a test to determine whether she is fit to inherit the Mizugami teachings.
She decides to travel the world with her bodyguard Darun when she overhears her grandfather whisper the name "Shadaloo", believing that it is the name of a person.
Unknown to Pullum, the reason why her grandfather is worried about Shadaloo is that she has a blood relative working for the organization who is a candidate to become a Shadaloo executive.
She is absent from the original Street Fighter EX2 but returns in Street Fighter EX2 Plus , in which she inherits a kingdom after the death of a relative and decides to travel the world once again with Darun to search for her missing father.
Pullum returns as a downloadable character in Fighting EX Layer. He is an unknown man from an unnamed country, dressed in a lethal superhero costume similar to Skullomania's.
He has artificially enhanced his body in order to overthrow the men in charge of the totalitarian government responsible for the deaths of his wife and daughter.
Shadowgeist appears again in Fighting EX Layer , with most of his moves renamed from the ruthless vigilante motifs into the Greek alphabetic-based reformed agent motifs.
Sharon is depicted wielding a gun in the character artwork for the original EX2 , but she does not use any firearms until EX2 Plus.
In the story, she lives a double life as a nun taking care of orphans at a monastery and an A-class agent for a secret intelligence group.
Having separated from her parents when she was young, her only desire is to be reunited with her family and learn about her past. When she learns that a key member of a criminal organization she was assigned to investigate has the same tattoo that she has, she goes after him to find out why.
Her exact nationality is never given. Sharon later returned as a downloadable character in Fighting EX Layer. He adopts his superhero identity when a client asks him to dress up and pose for a superhero attraction at his department store.
Donning a full-body skeleton suit, Skullomania sets out to fight evil for real. In Street Fighter EX2 , his costume is redesigned, adding a red scarf and a red letter "S" in front of his mask, along with white gloves and boots and a belt.
With new powers also developing as well, he sets out to find the reason behind these sudden changes. Many elements of Skullomania are homages to the tokusatsu genre of Japanese action shows in general and Kamen Rider in particular, specifically the red scarf, belt, and prominence of flying kicks in his fighting style.
Some people also make comparisons between his appearance and that of real-life luchador La Parka. At the end of EX3 , he returns home after getting his revenge on his lover's murderer.
Below are characters that made their debut in the arcade game based on the live action film. A red-clad member of Bison's shock troops from the film on which the game is based upon, he has undergone rigorous physical training and conceals an array of weapons such as knives and grenades.
After having fulfilled his purpose at Shadaloo, he is said to have returned to professional wrestling.
His stats are exactly the same as listed in the original Slam Masters video game, again confirming his true identity. There are three other hidden characters in the arcade game, who are all palette swaps of Blade.
They all share Blade's ending. Sawada's voice is the only one dubbed in the film, as Sawada himself only speaks a little English.
Michael Dobson voiced Sawada in two episodes of the Street Fighter television series, as head of the A. Special Forces when Guile was discharged and formed his team.
Cyborg was a new model of Monitor Cyborg secretly developed by Shadaloo. Its objective was to develop its abilities by analyzing the fighting techniques of martial artists around the world in order to gain enough strength to challenge Ryu in combat.
While the majority of Cyborg's mission is watching Street Fighters battle, the Cyborg faces Ryu near the game's end.
He is the only new character created for the game. He is the son of a Japanese karate master and the grandson of a Korean taekwondo master on his mother's side.
Pressured by his parents into upholding the family legacy, Shin was not interested in doing so. Eventually, he changes his opinion of martial arts and takes up taekwondo because he thought the style was brilliant and cool.
From Wikipedia, the free encyclopedia. Wikipedia list article. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.
Unsourced material may be challenged and removed. Main article: Birdie Street Fighter. Main article: Gen Street Fighter. Main article: Ken Masters.
Main article: Ryu Street Fighter. Main article: Sagat Street Fighter. Main article: Akuma Street Fighter. Main article: Balrog Street Fighter.
Main article: Blanka. Main article: Cammy. Main article: Chun-Li. Main article: Dee Jay. Main article: Dhalsim. Main article: E. Main article: Fei Long.
Main article: Guile Street Fighter. Main article: M. Main article: T. Main article: Vega Street Fighter. Main article: Zangief. Main article: Cody Final Fight.
Main article: Dan Hibiki. See also: Ryu Street Fighter. Main article: Guy Final Fight. Main article: Maki Genryusai. Main article: Nash Street Fighter.
Main article: R. Main article: Rolento. Main article: Rose Street Fighter. Main article: Sakura Kasugano. Main article: Sodom Final Fight.
Main article: Alex Street Fighter. Main article: Dudley Street Fighter. Main article: Elena Street Fighter. Arcade Spot brings you the best games without downloading and a fun gaming experience on your computers, mobile phones, and tablets.
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Show Reviews. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks.
There are three punch buttons and three kick buttons of differing strength and speed Light, Medium, and Heavy. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from its predecessor due to the selection of multiple playable characters , each with distinct fighting styles and special moves.
Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident.
Street Fighter II ' s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones.
The original Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken—the main characters from the original Street Fighter game—plus six new characters of different nationalities.
In the single-player tournament, the player faces off against the other seven main fighters, before proceeding to the final opponents, which are four non-selectable CPU -controlled boss opponents, known as the "Shadaloo Bosses", which included Sagat from the original game.
A mistranslation which made it into the American arcade release of the game, in Ryu's words to a defeated opponent "You must defeat Sheng Long to stand a chance" which actually was supposed to be "If you cannot overcome my Dragon Punch you cannot win" led some to incorrectly believe a character named Sheng Long existed in the game.
It was revealed by Capcom that the two characters from the intro are named Scott and Max. With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version.
The African-American boxer known as Balrog in the international versions was designed as a pastiche of real-life boxer Mike Tyson and was originally named M.
Bison short for "Mike Bison" , while Vega and M. Bison were originally named Balrog and Vega, respectively. When Street Fighter II was localized for the overseas market, the names of the bosses were rotated, fearing that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit.
To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic. The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote  and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. While I was making a bug check during the car bonus stage I noticed something strange, curious.
I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on. I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch.
So we decided to leave the feature as a hidden one. The most interesting thing is that this became the base for future titles.
Later we were able to make the timing more comfortable and the combo into a real feature. In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think.
Then we managed to place eight! A bug? The vast majority of the in-game music was composed by Yoko Shimomura. This was ultimately the only game in the series on which Shimomura worked, as she subsequently left the company for Square two years later.
The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, who had been the composer on the original Street Fighter.
Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version.
The four Shadaloo Bosses are still non-playable, but they use their Champion Edition color palette if the code is entered. These versions were not released in any other region, except for the PC version, which also saw a release in North America where it was published by Hi-Tech Expressions.
As a result, these versions are filled with unusual peculiarities such as Ryu and Ken's Hadouken Fireball sprite being a recolored Yoga Fire and the title theme being used as background music for matches, while move properties are completely different.
In the DOS version, in particular, Dhalsim ends up being the strongest fighter in the game due to his basic attacks having high priority over other characters.
The DOS version also saw a bootleg version and was actually considered by many, while mediocre, to be still quite superior to the official DOS version.
It is missing three of the original characters Dhalsim, E. Honda, and Vega. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player holds either button an input method similar to the one used in Fighting Street , the TurboGrafx CD version of the original Street Fighter.
Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The game retains character endings for all 9 playable characters. This is only available by completing the Normal mode or Survival mode on level 4 or level 5 difficulty.
Completing the Survival mode on level 5 unlocks a brief video of the sprites and animations of all of the available characters.
The Game Boy version remains the only version of Street Fighter 2 that is not a direct port but specifically made for a handheld system.
Additionally, the Game Boy version is notable for not being re-released in any compilation collections later on. All three games were also included in Capcom Classics Collection Vol.
Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster, and other aspects of the game.
The first was Street Fighter II: Champion Edition , released for the arcades in March , which allowed players to control the four Shadaloo Bosses and same character matches.
Following the release of Champion Edition , a wave of bootleg ROM chip upgrades for its arcade cabinets added new gameplay, prompting Capcom's official response with Street Fighter II' Turbo: Hyper Fighting during December the same year, increasing the playing speed and giving some of the characters new special moves.
All six Street Fighter II games have been ported to various platforms, both in individual releases and in compilations. In Japan, Game Machine listed it on their April 1, issue as being the second most-successful table arcade unit of the year, outperforming titles such as Detana!!
TwinBee and King of the Monsters. Street Fighter II also placed No. All the characters, with the exception of M.
Bison the character known internationally as Balrog , were featured on the list of Best Characters of , with Chun-Li at No. Bison outside Japan at No.
Dash placed No. Super ranked third place, with Turbo at No. Hawk at 36 and Famitsu ' s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of They later gave the Turbo update a score of 36 out of The arcade game was well received by English-language critics upon release.
The reviewer Julian Rignall criticized the original Street Fighter for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills," but praised this sequel for being "absolutely packed with new ideas and special moves.
The reviewer John Cook criticized the controls, stating, "You might find the control system a bit daunting at first," noting "a joystick plus six count 'em!
In Electronic Gaming Monthly EGM , its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40,  and their "Game of the Month" award.
Sushi X Ken Williams , who gave it a 10, stated that it is "The best! Street Fighter II is the only game I have ever seen that really deserves a 10!
Incredible game play! Get one of the new 6 button sticks and you'll swear you're playing the arcade version.
Character select and the extra options, I would even go so far to say that this is actually better than the coin-op. The magazine reported that "the atmosphere and the impact of hefty welts and bone-crushing action is just not here.
The usual lament of many PC gamers about arcade conversions is once again true: too little and too late". Entertainment Weekly wrote that "Sure, it's violent people can be set on fire , but Street Fighter II offers a depth of play each character has more than 20 different moves unmatched by any other video-game slugfest.
However, they commented on the fact that Street Fighter II was a very old game by this time. Street Fighter II has been listed among the best games of all time.
Game Informer ranked it as the 22nd-best game ever made in The staff praised it for popularizing the one-on-one fighting game genre and noted that its Super NES ports were "near-perfect.
As of [update] , this makes it one of the top three highest-grossing video games of all time, after Space Invaders and Pac-Man The company sold more than 60, video game arcade cabinets of the original version of Street Fighter II.
The sales for the arcade versions of Street Fighter II in the Western world were similarly successful. The October issue of Electronic Games noted, "Not since the early s has an arcade game received so much attention and all-out fanatical popularity.
The numerous home versions of Street Fighter II are listed among Capcom's Platinum-class games games which the company has sold more than one million units worldwide.
Ultimate in Street Fighter II is regarded as one of the most influential video games of all time,    and the most important fighting game in particular.
It featured the most accurate joystick and button scanning routine in the genre thus far, allowed players to reliably execute multi-button special moves which had previously required an element of luck , and its graphics took advantage of Capcom's CPS arcade chipset , with highly detailed characters and stages.
Whereas previous games allowed players to combat a variety of computer-controlled fighters, Street Fighter II allowed players to play against each other.
The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand.
Street Fighter II was responsible for revitalizing the arcade video game industry in the early s,   to a level of popularity not seen since the days of Pac-Man in the early s;   It was the best-selling arcade video game by far since the golden age of arcade video games ,   setting off a renaissance for the arcade game industry in the early s.
The game was responsible for popularizing the concept of direct, tournament-level competition between two players.
Another impact it had on the gaming industry was the concept of revisions, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel, paving the way for the patches and downloadable content found in modern video games.
Street Fighter II has been influential in hip hop culture, as the video game most frequently sampled and referenced in hip hop music.
The connection between Street Fighter and hip hop dates back to Hi-C 's " Swing'n " and DJ Qbert 's " Track 10 " which sampled Street Fighter II , and the Street Fighter film soundtrack which was the first major film soundtrack to consist almost entirely of hip hop music.
According to Vice magazine, " Street Fighter ' s mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper.
Street Fighter II has been similarly influential in UK rap culture, frequently referenced and sampled in grime music.
From Wikipedia, the free encyclopedia. Redirected from Street Fighter II. For other video games with the same acronym, see SF2 disambiguation.
Japanese arcade brochure featuring the original eight main characters.